{"id":2288,"date":"2020-07-28T00:23:36","date_gmt":"2020-07-28T00:23:36","guid":{"rendered":"https:\/\/www.warzone.com\/blog\/?p=2288"},"modified":"2020-07-28T00:23:36","modified_gmt":"2020-07-28T00:23:36","slug":"warzone-idle-open-beta","status":"publish","type":"post","link":"https:\/\/war.app\/blog\/index.php\/2020\/07\/warzone-idle-open-beta\/","title":{"rendered":"Warzone Idle Open Beta"},"content":{"rendered":"<p><a href=\"https:\/\/www.warzone.com\/blog\/index.php\/2020\/07\/announcing-warzone-idle\/\">Warzone Idle<\/a> beta is now open to everyone, even if you&#8217;re not a member!  If you&#8217;d like to be among the first to play it, make a post in the <a href=\"https:\/\/www.warzone.com\/Forum\/438833-warzone-idle-open-beta-signup-thread\">Warzone Idle Open Beta Signup Thread<\/a>!<\/p>\n<h1>Fizzer Stream<\/h1>\n<p>To kick off the Warzone Idle Open Beta, I&#8217;ll be streaming at <a href=\"https:\/\/twitch.tv\/FizzerWL\">twitch.tv\/FizzerWL<\/a> on Tuesday at 11am pacific time.  Use <a href=\"https:\/\/www.wolframalpha.com\/input\/?i=2020-07-28+11am+PDT\">this link<\/a> to see the time in your local timezone or a countdown.  Hope to see you there!<\/p>\n<h1>Update 5.01.0<\/h1>\n<p>Since the beta started, I&#8217;ve been hard at work at fixing up all the rough edges that people have found.  I appreciate all the feedback from everyone who is playing it!<\/p>\n<p>Today launches the 10th update to the game.  Today&#8217;s update is live on the website now, and will go live in the iOS\/Android apps in the coming week.<\/p>\n<p>Here&#8217;s a full list of everything that has changed:<\/p>\n<p> &#8211; Idle: Every 20 seconds, the draft icon now sends out a visual pulse to make it easier to find.<br \/>\n &#8211; Idle: The resource tabs now always show resources that you have the recipe to make, so you can tell how much it would sell for without having to make one.<br \/>\n &#8211; Idle: The Coin Wheel now gives out Warzone Idle powers in addition to its normal coin rewards.  All players must win a multi-player game to be able to spin (previously, accounts under level 7 did not need to win multi-player games to spin).<br \/>\n &#8211; Idle: The global chat raffle can now give out Warzone Idle rewards in addition to its coin rewards.<br \/>\n &#8211; Idle: Coin leaderboard now gives Warzone Idle rewards in addition to coins.  Minimum coins needed to earn a rank reduced to 100.<br \/>\n &#8211; Idle: Re-generated challenge levels for balancing.<br \/>\n &#8211; Idle: Cost of the 30% additional AP purchase changed to 50 coins.<br \/>\n &#8211; Idle: Tournaments can now give its winners Warzone Idle rewards (only when created by an admin)<br \/>\n &#8211; Idle: Fixed the header of the &#8220;Items&#8221; tab so it makes it clear that some of those things are alloys and not items.<br \/>\n &#8211; Idle: Fixed the arena reward balloon so it doesn&#8217;t pop up behind the idle time dialog.<br \/>\n &#8211; Idle: Fixed phantom draft icon showing up after syncing from another device that already consumed the draft.  Thanks to Super Smoove for reporting this.<br \/>\n &#8211; Idle: Fixed bonus animation so it doesn&#8217;t show up on bonuses worth 0.  Thanks to Name for reporting this.<br \/>\n &#8211; Idle: Fixed bonus links being truncated instead of rounded.<br \/>\n &#8211; Idle: Fixed rounding issue on &#8220;additional mercenaries&#8221; AP that made it round 2.5% to 3%<br \/>\n &#8211; Idle: Fixed arenas giving error if you requested a game while another request was in-progress.  Thanks to Southy for being the first to report this.<br \/>\n &#8211; Idle: Fixed a bug that made the app not sync on startup if no level was in-progress the last time it saved.  Thanks to Tulsi 2020 for reporting this.<br \/>\n &#8211; Idle: Fixed &#8220;parent is null&#8221; error.  Thanks to Immovable Object for reporting this.<br \/>\n &#8211; iOS: Added option of signing in with Apple ID.  This was done to satisfy Apple&#8217;s requirement.<br \/>\n &#8211; All: Increased real-time quickmatch match rate.<br \/>\n &#8211; All: Loading a list of quickmatch template&#8217;s on the Create Game screen now show the templates actually in quickmatch.<br \/>\n &#8211; All: Fixed the max players in a game when using invite-by-code with scenario distributions.<br \/>\n &#8211; All: Fixed the order of Confirm\/Cancel buttons in the Create Game pages.  Cancel should always be on the right.<br \/>\n &#8211; All: The &#8220;Configure teams dialog&#8221; now shows the &#8220;fixed teams&#8221; option even when in &#8220;invite by code&#8221; mode, and it just explains why you can&#8217;t use it.<br \/>\n &#8211; All: Fixed a caching bug that could make the surrender tutorial come up more times than it was intended to.<br \/>\n &#8211; All: Fixed tween null reference error.  Thanks to Martel for reporting this.<br \/>\n &#8211; Unity: Fixed a bug in map tessellation that made territories use the wrong winding rule.  This fixes the &#8220;Gate of Mercy&#8221; territory in Ursa:Luna.  Thanks to Perrin for reporting this.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone Idle beta is now open to everyone, even if you&#8217;re not a member! If you&#8217;d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread! Fizzer Stream To kick off the Warzone Idle Open Beta, I&#8217;ll be streaming at twitch.tv\/FizzerWL on Tuesday at 11am &hellip; <a href=\"https:\/\/war.app\/blog\/index.php\/2020\/07\/warzone-idle-open-beta\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Warzone Idle Open Beta&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/2288"}],"collection":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=2288"}],"version-history":[{"count":2,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/2288\/revisions"}],"predecessor-version":[{"id":2292,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/2288\/revisions\/2292"}],"wp:attachment":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=2288"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=2288"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=2288"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}