{"id":2274,"date":"2020-04-28T01:45:46","date_gmt":"2020-04-28T01:45:46","guid":{"rendered":"https:\/\/www.warzone.com\/blog\/?p=2274"},"modified":"2020-04-29T02:50:55","modified_gmt":"2020-04-29T02:50:55","slug":"update-4-21-community-level-ai-switchable-community-events-expanded-fun-stats","status":"publish","type":"post","link":"https:\/\/war.app\/blog\/index.php\/2020\/04\/update-4-21-community-level-ai-switchable-community-events-expanded-fun-stats\/","title":{"rendered":"Update 4.21: Community level AI switchable, Community Events expanded, Fun Stats"},"content":{"rendered":"<p>Warzone has just been updated to version 4.21.0!  This blog post describes what&#8217;s changed.<\/p>\n<p>This update is available now on the website.  The iOS and Android apps should be updated to this version within a week or two.<\/p>\n<h1>Community Levels AI<\/h1>\n<p>When making a community level, you now have the option to switch which algorithms will power the AIs in that level.  This gives a lot of new options for community level authors to play with to create more fun and exciting levels!<\/p>\n<p>The AI options are:<\/p>\n<ul>\n<li><b>Prod 2.0 Random<\/b>: This is the AI that was previously used on all levels. This is the default.<\/li>\n<li><b>Prod 2.0<\/b>: This is the same as the above AI, except that it doesn&#8217;t allow randomness to influence its actions at all.  This is a great choice if you&#8217;re making a puzzle level, where you want predictable AI behavior.  This wouldn&#8217;t be a great choice in a normal level since a smart player could learn to predict what the AI will do, since there&#8217;s no randomness.<\/li>\n<li><b>Prod 1.0<\/b>: This is the old version of the WarLight AI, originally written in 2009. Likely not a good choice for a level unless you specifically want a dumb AI, or are trying to re-create some of WarLight&#8217;s old levels like the <a href=\"https:\/\/www.warzone.com\/SinglePlayer\/Level?ID=17\">insane challenge<\/a>.<\/li>\n<li><b>Wunderwaffe<\/b>: An AI written by the player Norman for an AI competition.  Tends to be more strategic with its armies and moves than the above options.<\/li>\n<li><b>Cowzow<\/b>: Another AI written for an AI competition.<\/b>\n<\/ul>\n<p>To change the AI used in your level, press the new &#8220;Change AI Type&#8221; button under Change Players:<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/bIi80ky.png\" \/><\/p>\n<h1>Community Events Improvements<\/h1>\n<p>The Community Events list is getting some improvements!  This is a list maintained by ps that links to all events community members are running.<\/p>\n<p>This list now gets its <a href=\"https:\/\/www.warzone.com\/MultiPlayer?CommunityEvents=1\">own page<\/a>, and also allows each community event to enter a description and join requirements.  This is all in an effort to make joining community events more streamlined.  <\/p>\n<p>If you run a community event on this list, please consider coming up with a short description of your event.  Just one sentence is enough.  <\/p>\n<p>Also, if your event has requirements to join, such as players being a certain level, being in a clan, or specific signup windows, please detail these requirements.<\/p>\n<p>Send these along with your description to <a href=\"https:\/\/www.warzone.com\/Profile?p=486201411\">ps<\/a><\/p>\n<h1>Other Changes<\/h1>\n<p> &#8211; Website: Added &#8220;Fun Stats&#8221; page to \/Membership and to the drop-out in the top right.<br \/>\n &#8211; All: Clicking &#8220;Rematch&#8221; on an open game will now start a rematch with the same players who played that game.<br \/>\n &#8211; All: Made level &#8220;Caesar&#8217;s Challenge&#8221; slightly easier.<br \/>\n &#8211; All: Due to recent abuse, 1-coin entry fee games are no longer allowed to be created. Creating a coin game from the Coins\/CreateGame page must use at least two coins.  It&#8217;s still OK to play 1-coin games through Quickmatch.<br \/>\n &#8211; All: Fixed an issue with quickmatch that would leave you 0 checked templates if your only checked templates were removed due to their votes.  Thanks to Jody for reporting this.<br \/>\n &#8211; All: Fixed a bug with AI randomness when it was completely surrounded by neutral territories.<br \/>\n &#8211; UJS: Fixed several camera positioning issues that happened when your OS scale was set to a scale other than 100%.  Thanks to Pardon for reporting this.<br \/>\n &#8211; UJS: Fixed a bug that made the Cowzow AI produce incorrect attacks.<br \/>\n &#8211; Unity: Updated Unity to 2018.4.22f1<br \/>\n &#8211; Unity: Fixed tooltips.  Thanks to BuffaloTrace for reporting this.<br \/>\n &#8211; Unity: Fixed community tab refreshing every activate.<br \/>\n &#8211; iOS: Increased quality of loading images.  Thanks to Muli for reporting this.<br \/>\n &#8211; iOS: Fixed a bug that could cause sides of the screen to be in the wrong position after locking + unlocking phone and rotating the device.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone has just been updated to version 4.21.0! This blog post describes what&#8217;s changed. This update is available now on the website. The iOS and Android apps should be updated to this version within a week or two. Community Levels AI When making a community level, you now have the option to switch which algorithms &hellip; <a href=\"https:\/\/war.app\/blog\/index.php\/2020\/04\/update-4-21-community-level-ai-switchable-community-events-expanded-fun-stats\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Update 4.21: Community level AI switchable, Community Events expanded, Fun Stats&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/2274"}],"collection":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=2274"}],"version-history":[{"count":3,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/2274\/revisions"}],"predecessor-version":[{"id":2277,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/2274\/revisions\/2277"}],"wp:attachment":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=2274"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=2274"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=2274"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}