{"id":2253,"date":"2019-07-22T18:04:13","date_gmt":"2019-07-22T18:04:13","guid":{"rendered":"https:\/\/www.warzone.com\/blog\/?p=2253"},"modified":"2019-07-22T18:04:13","modified_gmt":"2019-07-22T18:04:13","slug":"update-4-20-3-small-update","status":"publish","type":"post","link":"https:\/\/war.app\/blog\/index.php\/2019\/07\/update-4-20-3-small-update\/","title":{"rendered":"Update 4.20.3: Small update"},"content":{"rendered":"<p>Warzone has just been updated to version 4.20.3!  This is a small update which fixes some bugs and has some small improvements.  This blog post describes what&#8217;s changed.<\/p>\n<p>This version is live on the website and the standalone client now.  It will eventually go live for the iOS and Android apps as well, though this may take a while as I&#8217;m waiting on the Unity team to hear back about a couple bugs in Unity.<\/p>\n<h1>Changes<\/h1>\n<p> &#8211; All: Default reinforcement card value changed from 10 to 5, and default map changed from Earth to Final Earth.<br \/>\n &#8211; All: Fixed a bug that caused an error team IDs greater than 600 were passed in.<br \/>\n &#8211; All: Fixed a bug that caused an error if a mod used invalid player IDs in an event.<br \/>\n &#8211; All: Optimized games with many thousands of armies so they&#8217;ll run faster and avoid de-stablizing the server.<br \/>\n &#8211; All: Fixed a bug with uneven-team manual-distribution games using the cyclic move order that could cause the less even team to get a late pick instead of an early one.   Thanks to Den-Sel for reporting this.<br \/>\n &#8211; All: Fixed a bug with attack animations that could leave the source territory in the wrong state.  Thanks to shrubbery moves for reporting this.<br \/>\n &#8211; All: Fixed a bug that made some email providers block Warzone emails.<br \/>\n &#8211; All: Fixed a bug that could make the results of some levels not be persisted if there was no internet connection when the level was defeated.<br \/>\n &#8211; Website: Setting Unity WebGL mode to &#8220;Automatic&#8221; is now the same as using the Web-Assembly option, since it seems to give better performance in 2018.4.<br \/>\n &#8211; Website: Ladder pages now show text explaining what the arrows mean.<br \/>\n &#8211; Website: Fixed the duplicate &#8220;Tournament has started without you&#8221; message.  Thanks to Rento for reporting this.<br \/>\n &#8211; UJS: Fixed statistics resizing from getting stuck when you drag out of the browser window.   Thanks to Joi for reporting this.<br \/>\n &#8211; UJS: Fixed a bug that caused errors if you were viewing the map out of a lobby of an auto game and the game started without you.  Thanks to shrubbery moves for reporting this.<br \/>\n &#8211; Unity\/UJS: Increased height of quickmatch waiting page.<br \/>\n &#8211; Unity\/UJS: Hid icons on past games page, since most games won&#8217;t have them anyway.<br \/>\n &#8211; Unity\/UJS: Fixed a bug with loading templates that use mods as a non-member.  Thanks to Dubbers530 for reporting this.<br \/>\n &#8211; Unity: Updated Unity to 2018.4.4f1<br \/>\n &#8211; Unity: Fixed a bug that sometimes made income labels sometimes not fully return to their normal color after flashing red.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone has just been updated to version 4.20.3! This is a small update which fixes some bugs and has some small improvements. This blog post describes what&#8217;s changed. This version is live on the website and the standalone client now. It will eventually go live for the iOS and Android apps as well, though this &hellip; <a href=\"https:\/\/war.app\/blog\/index.php\/2019\/07\/update-4-20-3-small-update\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Update 4.20.3: Small update&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/2253"}],"collection":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=2253"}],"version-history":[{"count":1,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/2253\/revisions"}],"predecessor-version":[{"id":2254,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/2253\/revisions\/2254"}],"wp:attachment":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=2253"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=2253"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=2253"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}