{"id":2164,"date":"2018-10-14T21:57:22","date_gmt":"2018-10-14T21:57:22","guid":{"rendered":"https:\/\/www.warzone.com\/blog\/?p=2164"},"modified":"2018-10-14T21:57:22","modified_gmt":"2018-10-14T21:57:22","slug":"update-4-09-tournaments-and-more","status":"publish","type":"post","link":"https:\/\/war.app\/blog\/index.php\/2018\/10\/update-4-09-tournaments-and-more\/","title":{"rendered":"Update 4.09: Tournaments and more!"},"content":{"rendered":"<p>Warzone has just been updated to version 4.09.0!  This update overhauls and adds a lot to tournaments, as well as brings a bunch of new features.  This blog post describes what&#8217;s changed.<\/p>\n<p>This update is particularly noteworthy, as it&#8217;s the first time since the Warzone launch that I&#8217;ve been able to focus on adding features to the game again.  Expect more features in the future!<\/p>\n<p>This update is live now on the website at https:\/\/www.warzone.com. The Android app will receive this version in the next day or two, and the iOS app will receive this version in the next week or so.<\/p>\n<h1>Tournaments added to iOS and Android app<\/h1>\n<p>The iOS and Android app now support tournaments!  Tournaments were previously a website-only feature.  The app can do everything the website can, such as joining\/declining tournaments, viewing the bracket, chatting, viewing players, etc.<\/p>\n<p>Also noteworthy are that team tournaments in the app are much easier to view, as the teammates are listed directly on the bracket instead of requiring a click to see.   Further, in large tournament brackets it&#8217;s much easier to find yourself or players with the new &#8220;find&#8221; button that highlights all of their games and allows cycling through them.<\/p>\n<p>Adding tournaments to the app will increase tournament use a lot, as the majority of Warzone players play through the app and never had access to tournaments before.<\/p>\n<h1>Tournament Byes<\/h1>\n<p>Tournaments now support byes!  This drastically increases the flexibility of tournaments, as it means it&#8217;s no longer required for the number of players to exactly match the tournament size.  Previously, starting a 128 player tournament required that exactly 128 players join.  Now, the tournament can start with any number, as long as at least one game can be created.<\/p>\n<p>Multi-day tournaments will start in one of three ways: When it fills up (as normal), when the tournament creator clicks the new &#8220;Start Tournament&#8221; button listed on the tournament page, or when it reaches a specified time limit as defined by the tournament creator.<\/p>\n<p>Real-time tournaments will always start when they reach their start time as defined by the tournament creator.  The 30-minute delay that existed before was removed. Real-time tournaments will always start exactly on time.<\/p>\n<p>Byes are awarded randomly to participants.  If a team tournament attempts to start with unfilled teams, those teams will be merged automatically.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/data.warlight.net\/static\/img\/20181014-Tournament.png\" \/><\/p>\n<h1>Other Tournament Improvements<\/h1>\n<p>The most recently created open tournament is now advertised on the multi-player dashboard again, as well as in the Unity app under your games.  This helps increase the visibility of open tournaments.<\/p>\n<p>The UI for creating tournaments has been re-written from scratch!  It&#8217;s now much easier to use and more intuitive.<\/p>\n<p>The tournament prize system has been simplified and had its flexibility increased.  When creating a public tournament, creators can now specify any entry fee from 0 to 2000.  Creators can also add extra coins to the prize.<\/p>\n<h1>Mods<\/h1>\n<p>Members can now create one multi-player free mod game per week that allows non-members to join!  Previously, this was only allowed one time, and then cost 3 coins per player.  Now, this can be done every week.  This resets every Sunday.<\/p>\n<p>As always, single-player modded games are always free for members in unlimited quantity, as are multi-player games with other members.<\/p>\n<h1>History Date\/Time<\/h1>\n<p>When viewing history, the date\/time of the turn is now displayed below the turn number in the upper left corner.  This makes it easier to see when a turn happened, which was previously only available on hover.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/data.warlight.net\/static\/img\/20181014-History.png\" \/><\/p>\n<h1>Local Deployment Status<\/h1>\n<p>In Local Deployment, when a bonus is fully deployed to, it will disappear from the tooltip in the top left.  This makes it much easier to see what&#8217;s left to deploy when you&#8217;re playing on large maps.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/data.warlight.net\/static\/img\/20181014-LD.png\" \/><\/p>\n<h1>Other Changes<\/h1>\n<p> &#8211; All: Fixed a bug with the army cap that made your displayed income in the lower right corner show incorrectly.  Thanks to Master Farah for reporting this.<br \/>\n &#8211; Unity: Updated Unity to 2017.4.12f1.<br \/>\n &#8211; Unity\/UJS: Fixed a bug that made the AI pick very slow on some very large maps.  Thanks to TerribleHerbst for reporting this.<br \/>\n &#8211; Unity\/UJS: The Autopilot button is now present in the menu for non-members, and explains what it is when clicked.<br \/>\n &#8211; Unity\/UJS: Non-members will sometimes get a free autopilot trial when playing single-player.<br \/>\n &#8211; Unity\/UJS: Non-members that click the &#8220;Change Mods&#8221; button now get more info about what mods are.<br \/>\n &#8211; Unity\/UJS: Fixed a bug that made your level and member icon not show up next to your name in single-player.<br \/>\n &#8211; Unity\/UJS: Fixed the double-tap-to-attack feature of the attack\/transfer dialog so that if your finger happens to be over the Cancel button as the second tap is clicked, it will now be considered a double-tap instead of a cancel-tap.<br \/>\n &#8211; Unity\/UJS: Increased size of army box in the attack\/transfer dialog slightly.<br \/>\n &#8211; Unity\/UJS: The deployment slider will now pop to the left of the cursor when opened near the right side of the screen.<br \/>\n &#8211; UJS: Fixed bugs with the &#8220;C&#8221; hotkey toggling commander checkbox. Thanks to Muli for reporting this.<br \/>\n &#8211; UJS: The red &#8220;close&#8221; button is more intelligent about sending you back to the page you came from.  Thanks to GentlePurpleRain for reporting this.<br \/>\n &#8211; Website: Changed the way redirects to the app work so that, if the app isn&#8217;t installed, you get a better error message than &#8220;cannot open&#8221;.<br \/>\n &#8211; Website: The \/Points page has been re-formatted to use bootstrap.<br \/>\n &#8211; Website: The \/Mobile page has been re-formatted to use bootstrap.  It also now shows your platform on the top if visited from Android\/iOS.<br \/>\n &#8211; Website: Fixed the &#8220;Play&#8221; button on the home page when browsing from iOS \/ Android so it correctly directs you to install the mobile app.<br \/>\n &#8211; Website: Fixed a bug when using unicode characters and double quotes that could cause output to be incorrect.  Thanks to TBest for reporting this.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone has just been updated to version 4.09.0! This update overhauls and adds a lot to tournaments, as well as brings a bunch of new features. This blog post describes what&#8217;s changed. This update is particularly noteworthy, as it&#8217;s the first time since the Warzone launch that I&#8217;ve been able to focus on adding features &hellip; <a href=\"https:\/\/war.app\/blog\/index.php\/2018\/10\/update-4-09-tournaments-and-more\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Update 4.09: Tournaments and more!&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/2164"}],"collection":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=2164"}],"version-history":[{"count":7,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/2164\/revisions"}],"predecessor-version":[{"id":2171,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/2164\/revisions\/2171"}],"wp:attachment":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=2164"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=2164"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=2164"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}