6.05.0:
- Classic: Adjusted threshold of "hot" filters to make them more dynamic.
- Classic: Added support to the AIs Wunderwaffe and Cowzow for games without one-army-must-stand-guard enabled.
- Classic: In the Relations Tab, tapping a header now highlights that row/column.
- Classic: Fixed horizontal scroll of relations tab.
- Classic: Fixed bug that caused an error if you activated autopilot in the middle of playing a card.
- Classic: Fixed large team games on profiles so they say, for example, "200 teams of 2" instead of "2v2v2v2v2..." repeated hundreds of times.
- Unity: Added an experimental setting to enable emoji support, when OS Font Fallback is enabled.
- Unity: Fixes to shrink wrapped labels experimental setting.
- Unity: Fixes to OS Font Fallback to reduce memory pressure on iPhone.
- Mods: Added ability to switch player's teams.
- Mods: Improved the mod development dialog, with sorting, filtering, and searching functionality.
- Mods: If a public mod crashes, the author is now sent an in-app notification, once per day, with a summary of all their mod crashes for that day.
- Mods: If mods timeout in a multi-player game, the game creator is now sent a notification so they know what's going on.
- Mods: If mods timeout in a multi-player game, the mod(s) that contributed most significantly to that timeout now generate a mod crash report explaining the details about what happened to the mod creator.
- Mods: Viewing a mod crash report now provides a link to the game where the crash occurred.
- Mods: Custom card's "playCard" function now takes an "icon" parameter that lets you specify the icon that appears next to the play-card order in the orders list.