6.02.0:
- Classic: Added an Undo button when building cities in commerce games.
- Classic: Added settings to control how much cities increase your income by, as well as how much existing cities increase the cost of additional cities (both on that territory or globally)
- Classic: Added support for local deployments on maps with overlapping bonuses, provided that each bonus is fully contained within another (super bonus style).
- Classic: Added blitz mode to quickmatch, where real-time games are played at one-third the normal boot times.  In-game animations also play out faster.
- Classic: In large local deployment games, when on a phone being held in portrait mode, the bonuses list now only shows a maximum of 10 bonuses to avoid covering the entire screen.
- Classic: Implemented the rest of the classic guides
- Classic: Fixed a bug when clicking on the name of a template in the settings dialog for a built-in template, like on a 1v1 ladder game, from wrongly stating that the template had been deleted.
- Idle: Fixed the name of templates in the arena templates for Medium Earth Traditional and Final Earth 2v2.
- Mods: Fixed writing into proxy tables without __newindex

6.02.1:
- Classic: Added logic to help protect against accidental card discards.
- Classic: Fixed city cost when global city cost increase was enabled.
- Classic: Fixed seasonal ladder showing 0 rating in the end-game dialog when the next season was created but not yet started.
- Classic: Fixed a bug that caused an error if you entered out-of-range values into an overridden bonus in the custom scenario editor.
- All: Fixed map bug that affected some territories with complex holes.
- All: Added an option to "randomize unassigned" in ranked choice polls.